How to Get Key Molds Easy in Terraria

This is a Guide page.

This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/dominate fight.


Status: Field of study to revision (This Guide does not meet sure quality standards and may be heavily outdated.)

  • Issues:
     • Most likely outdated since ane.iv . Remember not to delete pre-one.4 content; use {{eicons}} and {{eversions}}!
    Things to practice:
     • Check comments in source editing.
     • Merge some sections. The specific methods of farming might be better on subsections than having their own sections (bosses, biome-specific farms...)
  • A dropped Hallowed Cardinal Mold.

    Biome Keys are used to open Biome Chests in the Dungeon, which provide access to some powerful post-Plantera weapons, such as the Vampire Knives and Rainbow Gun. Only they drop at the very depression rate of 0.04*1/2500 (0.04%), and are just dropped when the player is in the key's corresponding biome. Thus, it is advisable to ready up an efficient farm to obtain them.

    In Old-gen console version Former-gen panel and 3DS Nintendo 3DS version versions, Biome Key Molds drop in place of Biome Keys, which requires additional material from Plantera and Mechanical Bosses in guild to be crafted into a Biome Fundamental.

    Events [ ]

    This is an instance of an arena which tin be used to fight Events and farm the Hallowed Primal or Mold, considering of the Pearlstone Blocks below it.

    Events are one of the best ways to farm Biome Keys and their Molds. An extremely large amount of Enemies spawn during events, and many of them will have a gamble of dropping a Biome Cardinal or Mold, supposing that you are in the advisable biome in which one tin can drop.

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    Of import: When you see a Biome Central or Biome Fundamental Mold has dropped, be sure to selection it up right abroad. Only a certain number of dropped Items can exist present at the aforementioned time, meaning the Biome Key or Biome Fundamental Mold will despawn if enough Items are dropped after information technology.

    Some events the role player may desire to consider using to farm:

    • Goblin Army: The enemies that spawn shouldn't be an issue for the thespian to bargain with. However, if y'all are playing on Desktop version Desktop, Console version Console, Mobile version Mobile, Nintendo Switch version Switch, and tModLoader version tModLoader, you need to take care of the Shadowflame Apparations that the Goblin Summoner may summon.
    • Frost Legion: There are few enemies in this event capable of attacking through walls, but be wary that Snow Ballas may nullify an arena if they aren't dealt with.
    • Pirate Invasion: it's easy to obtain the Pirate Map Pirate Map , and almost pirates are limited to attacks that can't penetrate blocks.
    • Solar Eclipse, Blood Moon: Non just practise many enemies spawn during these events, but they last for the entire twenty-four hours/night if they either begin naturally or if the role player uses a Solar Tablet or Encarmine Tear every bit early in the mean solar day/night as possible. These are also more reliable than other events as potential hundreds of enemies can be killed in ane event, increasing the chances of dropping a Biome Key.
    • Note: The Old One's Army upshot doesn't yield Biome Keys or Biome Key Molds.

    Bosses [ ]

    Some Bosses can exist used for farming:

    • King Slime: It can spawn regular Blue Slimes, which can drop any biome-specific drop (minus Biome Souls), which includes Keys.
    • Eater of Worlds: Its segments can drop any biome-specific drops, which includes Keys.

    AFK Subcontract [ ]

    The time it may accept for Keys to driblet makes AFK farms an option some players may consider. There are a few items that can impale monsters without player interaction: minions, Accessories, Armor sets, Lava, and Traps. Without player supervision, notwithstanding, the character should be walled up every bit protection. The "waiting room" should be off-screen to a higher place the ground to avert enemies that can laissez passer through blocks, and protected by traps to forbid flight enemies from piling upwards, and decreasing the spawn charge per unit. The result should also not feature flying enemies that can pass/attack through walls, such as Elf Copters.

    Keep in mind that even while AFK farming, the player is still required to gather boodle so to prevent items from despawning.

    Loonshit tips [ ]

    A piece of land transformed into the Hallow for mold farming. The surrounding shaft prevents the Hallow from spreading to the adjacent state.

    If you desire to artificially build a biome to farm Key Molds in, there are two ways to practice then:

    • Gradually stacking one or more than block types of the relevant biome until the amount of blocks calls it forth. The compactness of the stacked blocks allows a relatively small area to create a biome. For further info, see Guide:Artificial biomes.
    • In versions : By using 200 blocks of Red Ice or Purple Ice and 80 blocks of Lihzahrd Brick it will be possible to have three biomes overlap and all iii of the 4 biome keys to drop. Hallow is unfortunately exclusive with Carmine/Corruption. You lot can utilize a Clentaminator to convert ALL the red/imperial ice to Pink Ice to get the hallow key/mold.
    • In versions 1.four.0.1 and on : The amount of necessary blocks is now much higher. You will demand at least 1500 water ice blocks, of which 300 blocks are Red Ice or Regal Ice and 140 blocks of Lihzahrd Brick then information technology will be possible to have 3 biomes overlap and all three of the five biome keys to drop. Hallow is still mutually sectional with Carmine/Corruption. Yous can utilize a Clentaminator to convert ALL the red/regal ice to Pink Ice to go the hallow key/mold.
    • The Clentaminator is an splendid tool for changing biomes. It's also possible to utilise Grass Seeds if the player doesn't mind waiting.
      • If you showtime with a Mud Block-based biome, be certain to subcontract the Jungle Biome Primal beginning. When you lot transform information technology into the Corruption or Crimson, the superlative block layer will be transformed into Dirt Blocks, on which Jungle cannot exist re-applied.
    • Unless you don't heed the Abuse, Red, or Hallow spreading, you may want to "quarantine" the area past excavation half-dozen-cake wide shafts and tunnels to split the Key farms from the next country.
    • A Water Candle will increase the number of enemies. This tin too exist combined with the Battle Potion.
    • Additional info on creating biomes/arenas tin be institute on:
      • Guide:Base defence and precautions
      • Guide:Maintaining world purity
    • The dungeon has a high spawn rate, and then setting up a farm there can help speed upwardly the farming process.
    • Actuators can aid with getting in and out of your waiting room while blocking enemies from attacking yous.

    Central-specific farms [ ]

    Abuse Primal / Mold [ ]

    • The Eater of Worlds'due south body segments all count towards the driblet rate of 1/2500. Since the Eater of Worlds consists of 50 segments there is a higher drop charge per unit for a cardinal mold from the Eater of Worlds. With Hardmode equipment, spam summoning the Eater of Worlds is quick and reliable.
    • While farming, remember to render to the Damsel if a Blood Moon occurs, every bit she will sell Vile Pulverization, which is one of two ingredients in making Worm Nutrient. The other being Rotten Chunks. This prevents the thespian from having to farm Vile Mushrooms, just they function as an alternative if waiting isn't an option.
    • Another bottom method is to kill worm-type creatures similar the Earth Feeder with explosives. This will kill multiple segments at once, each dropping their own boodle.

    Crimson Key / Mold [ ]

    • First defeat Plantera to have the Witch Doctor sell Tiki armor. Purchase it and look with a couple summons in the Crimson. Make sure to have either a Battle Potion or a H2o Candle to increase the spawn rate. This may take an hour or and then.

    Hallowed Key / Mold [ ]

    • It might not exist the fastest strategy, but standing on a colina in The Hallow and using the Spectre Staff to kill any enemies that come into your field of view is somewhat effective.
    • A more AFK equivalent is to stand up on the hill and utilise a Pygmy Staff along with some sentries to automatically impale the enemies. Turtle Armor tin assist exercise damage fifty-fifty if they get to the player, and Campfires and Centre Lanterns assist heave regeneration.

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    Source: https://terraria.fandom.com/wiki/Guide:Farming_Biome_Keys_or_Key_Molds#:~:text=Events%20are%20one%20of%20the,in%20which%20one%20can%20drop.

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